Digital Game Theory

This is an essay for video game studies. The game the I am going with is Assassin’s Creed Odyssey, and the two contexts I am choosing are Spatial Architecture and Temporal Repetition and Politics, Economics, Ideologies. I want to do an analysis of the ideology of open-world in this game. Starting with the pros, how the open-world shape the freedom of navigating and exploration within the game world? How space shapes activities? How has the ideology been delivered through procedural rhetoric? It can be approached from Miglena Nikolchina’s essay on how game resonates with Homeric epic, and in fact, this game is taken place in Ancient Greece. The protagonist embarks a long voyage which relates to the title odyssey. Hence the mass open-world enhances the experience and allows players to explore the Ancient Greek culture and myth. Then moving on towards the cons, the open-world is massive hence the developer needs to fill the world with more content, and the ludic experience is occupied with busywork of clearing out question marks on the map and repetitive fetch/side quests. It can lead to the interrogation of the game industries nowadays which many RPG heavily marketize the scale of the open-world while failing to present it with depth. The attached youtube video explains the bigger map doesn’t mean a better gaming experience. But do not reference youtube vidiqueo in the essay.

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